Sep 102012
 


I’ve been pretty busy, so better late than never I guess…

In case some of you managed to miss the two official announcements (unlikely), there will be two important official panels at the New York Comic Con on October 12th and October 14th. The panels will be about Megurine Luka, and Hatsune Miku, respectively.

Megurine Luka Panel Info

Location: 1A23
Speakers: Danny Choo & Yu Asakawa

Information: “The Japan Foundation is proud to welcome YU ASAKAWA, a successful voice actress and the voice provider for the Vocaloid2 MEGURINE LUKA, to share behind-the-scenes stories about her experience in lending voice to LUKA both in Japanese and English. There will be a special video screening followed by Q&A where YU ASAKAWA will answer questions from fans. This panel will be moderated by Danny Choo.”

Hatsune Miku Panel Info

Location: 1A23
Speakers: Kanae Muraki & Tara Knight

Information: “At NYCC 2010 Crypton Future Media promised to release Hatsune Miku English software if Miku’s facebook page reached over 39,390 fans. Now, two years later, it reaches over 600 thousand fans. It is time for Miku to break onto the international scene! Join Kanae Muraki, director of global development for Crypton Future Media, and Tara Knight, the director of “Mikumentary,” an upcoming series of short documentaries focusing on the phenomenon, for a behind the scenes discussion of the virtual idol. There will be special announcements and a Q&A session.”

Based on the history of presentations at the last two NYCC conventions, there’s a good chance that something exciting will happen at this one as well. Unfortunately, you will not find me attending this convention. But those of you who are attending, be sure to enjoy yourselves and have a good time!

Sep 072012
 

I should start off by saying that this entire story will be a rant on the release and sales of Project Diva f, and what I expect in the future. These will be based on solid numbers and facts. I will also have theories based on what I have observed in the past between Sony and SEGA.

Cutting to the chase, we’ve already had the last week’s numbers come in for Project Diva f sales, and it SEEMED positive. But SEGA is still worried, and now there’s the possibility that there wont even be a sequel. Why?

The first major problem comes down to the Vita itself. There are around 2.5 million Vita owners around the world, and roughly half of them are in Japan. Compare this to the PSP, which has sold over 84 million units, and you have a much smaller audience to market your game. For a game developer, hoping that just 10% of console owners will buy your game is optimistic at best. This means that PjD f would be extremely lucky to break 250,000 units.

I can already hear your thoughts. “But the game sold 160,000 copies in its first week! It’s doing really well!”. While this is true, it’s actually the biggest concern of all. With any major or overly hyped game release, around 80% of a game’s total sales will happen within its first week on the market. With this in mind, I can foresee PjD f reaching a total of 200,000 units in sales. This is far below the previous titles average of 333,000 units per game (the Project Diva franchise had broken 1 million total sales across the previous three games).

Another problem is PjD f’s higher development costs. It cost far more to make than the previous project diva games, and it’s not likely to sell anywhere near as many copies due to the limited number of Vita owners. This means a lower return on investment, and less money to work on a sequel. And I’m sorry to say, but opening up international sales would be completely out of the question. The low global unit count is the exact reason why it wont happen. Not in physical format anyway. The cost of packaging, shipping, and marketing for the game would be too high for the limited sales to make up for it. I could see how this may have been possible for Project Diva Extend. But not for PjD f.

But… Why? Why would SEGA develop such an expensive game for a console that’s selling so badly, and has so few owners? Surely as an experienced game development company, they would be smart enough to avoid that market and continue developing for the PSP until Sony can fix the Vita’s sale issues. But they didn’t. And I think I may know why.

THE FOLLOWING IS COMPLETELY MY OWN THEORY BASED ON PAST OBSERVATIONS

It is my belief that SEGA knew that the Vita was an unstable platform, and they wished to continue development on the PSP. But Sony stepped in and told them flat out “NO”. Sony wanted SEGA to develop the game for the Vita instead to help market the device. After all, at least in Japan, Miku’s name seems to help with the sales of ANY kind of merchandise, such as MP3 players. They had even worked out a marketing deal to debut a new white version of the PS Vita in a limited edition package. While this plan worked somewhat, it still backfired due to the Vita’s high pricing, and the high price of essential accessories, such as memory cards.

This would not be the first time that SEGA was forced by the hand of Sony. Back in the days after the death of the Dreamcast, SEGA had moved to being a software-only company. They had started work on a new title that we know as Sonic Heroes. The game was originally meant to be for the GameCube and Xbox. But Sony stepped in and forced SEGA to release the game on the PS2 as well, or they’d risk never developing for a Sony console again. The PS2 was the biggest console on the market, so this would have been a death sentence for SEGA. They had no choice but to listen to Sony and recode the game to work on the PS2 as well, which resulted in a lower quality product [SOURCE]. With this mindset, I am sure that SEGA knew the fanbase wanted another game, and wanted to develop it for the PSP. But Sony didn’t allow it.

END OF THEORY

In the end, it was just too soon for SEGA to make the jump to Vita with PjD f, and Sony is mostly to blame for their inability to sell enough consoles. Their high console price and high price of accessories is what’s preventing many people from being able to buy the game at all. Perhaps in the future when they fix this problem, sales on PjD f will pick up again. Until then, we can only pray for the future of the Project Diva franchise.

Sep 062012
 

I see that many of you enjoyed my photo recap of the Natsu no Owari no 39 Matsuri water stage concert from not too long ago. But Sony has decided to do something for the fans and released a video recap of the event. Pretty awesome, right? Enjoy the video below.

Sep 062012
 


 
Just a little more than a week after the launch of Project Diva f, SEGA has revealed the release date for Dreamy Theater Extend, as well as additional game details. This is the PS3 addition/counterpart to Project Diva Extend for PSP, and is not related to the release of PjD f. To buy and play this game, you will need a PSP and a copy of Project Diva Extend. The price is set at 3,900 Yen, and will launch on September 13th.

As with the previous Dreamy Theater games, you’re basically getting the same game you have on PSP, but with enhanced graphics and support for stereoscopic 3D. Dreamy Theater Extend, however, has a few additional extras to make your purchase worthwhile.
 

 
The first announcement is the addition of importing 6 modules from Project Diva Arcade, bringing the total module list to 160 costumes. These modules in left to right order are Snow Miku 2012, Americana, Sakura Miku, Luka Conflict, Rin Deep Red Fox, and Len Deep Blue Fox.

The last announcement is the inclusion of a new “live” mode. In this mode, you can watch up to two characters dance on a stage to one of 11 tracks, while you have free control of the camera angle. The following tracks for this mode are: “Electric Angel”, “Meltdown”, “StargazeR”, “End of Solitude”, “The Disappearance of Hatsune Miku”, “Time Limit”, “Butterfly on Your Right Shoulder”, “Puzzle”, “Just be Friends”, “SPiCa”, and “Worlds End Dance Hall” (that last one wasn’t in Extend for PSP!).

Watch the official trailer below for previews of the mentioned features, and also be sure to check out the official website and the Project Diva Blog for additional images.

Sep 052012
 

In a recent report by Famitsu, Project Diva f has managed to ship 154,000 units within its first week of launch, and sales of the Vita quadrupled to 47,000 units for the same week. This placed PjD f at the top of game sales in Japan for that week, also making it the only Vita game in the top 20 for last week’s sales. While this appears to come as good news, this report is a silver lining that hides the truth behind these figures.

While 154,000 game units were shipped, this does not translate to an actual number of units sold (aka, in consumer hands). The game itself is readily available and easily found for sale online from multiple vendors without too much effort. The mention of a quadruple increase of PS Vita sales also sounds positive, but it’s far below predicted figures. This places the PS Vita 27,000 units below the Nintendo 3DS sales for the same week, which moved a total of 74,000 units. To further compare, the original PSP is still outselling the Vita, not counting the past week’s sale boost.

The slow movement of Vita units has also effected the sale of the Crystal White Miku Vita, which can be found for sale in healthy quantities from Amazon Japan for about $560 USD for the wifi model. This price has been continuing to drop over the past several days as the number of available units has been increasing. Many online vendors are selling the same system for markups as high as $900, and eBay resellers are already trying to sell these units off for as high as $1400. Save yourself a lot of trouble and money, and simply order directly from Amazon Japan.

While Miku was able to breathe some quick life into the Vita, it was not enough. High unit pricing and high accessory pricing continues to turn away many customers, and Sony will have to do something soon if they expect the Vita to survive another year on the market.